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de_Zombie |
Counter-Strike Mod
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De_zombie was made for my coworkers.
At lunch we would play Counter-Strike.
I decided to make Zombie Studios into a map. The map was
a capture the hostages or bomb the bosses office map.
The terrorists started inside the building, the counter-terrorists
started outside.
The map is almost a perfect replica of Zombie Studios,
except I had to add some things in the map to make it
play better.
We had a ton of fun playing this map at lunch, till we
weren't allowed to play games at lunch anymore.
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Task
Force 121 |
Groove Games
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Task force 121 was a budget title we
created for Groove Games.
The production time was 3 months from start to finish.
Considering the fast production time, It taught me the
ability to create maps fast.
I scripted most of the single player maps and designed
4 single player maps and 2 multi-player maps for this
title.
It was a lot of work but it taught me a lot about how
game production works.
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Road
to Berlin |
Groove Games
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Road
to Berlin is another budget title created for Groove Games.
Created in 3 months, there wasn't enough time to polish
the levels. We did what we could in the time allowed.
I would have loved to have more time to work on this game,
It had great potential.
I scriped all 10 single player levels. and designed 4
single player maps and 4 multi-player maps in 3 months.
I enjoyed working on this game because it was based on
World War 2, coming from a Day of Defeat background I
had plenty of ideas for the game. |
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Iwo
Jima |
Groove Games
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Iwo Jima. What can I say, Another budget
title, another short development time. We had completed
3 games in 9 months. It was a total rush.
Most of the glitches and bugs in the previous groove
games had been fixed, which meant we had more time to
work on the art.
One problem we came across was that Iwo Jima was basically
a moonscape, during the war, mostly dirt and rocks,
not very pretty from an artistic point of view.
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Shadow-Ops
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Atari Inc.
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I
was contracted by Atari to work at Zombie to script
Shadow-Ops Red Mercury. During production, they needed
a couple more multi-player maps for the game. I disassembled
2 of the single player maps and created multi-player
maps out of them.
Merc-Lab is a hi-tech nuclear facility, It was a deathmatch
style map. This map was based on the kazakhstan single
player maps from the game.
Institution is a Russian school, Good player paths made
this map really fun to play. |
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LegoIsland
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Day of Defeat Mod
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LegoIsland was my first map I released
to the public. It started one night when I decided
to scan a Lego The Lego texture came out so well
I made textures of all the Legos I could find, I
changed the hue in Photoshop to create all the different
colors of Legos.
This map is responsible for me getting into the
game industry. The map became a cult classic, and
is still being played today.
LegoIsland was made using the World Craft editor
which later was bought by Valve and became Valve
Hammer Editor.
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Willies
4x4 |
Battlefield 1942 Mod
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One night I was sitting in my apartment,
reminiscing about four wheeling in Colorado. At the
time I lived in San Francisco and didn't own a car.
So what could I do? I created a 4x4 island in the
Battlefield 1942 editor called BattleCraft.
The jump at the top of the mountain had 3 levels each
one would toss your Jeep into a spin, flip or distance
jump, all the jumps were set up so you could potentially
land the jump, but it took practice.
This map never took off. I didn't release it to the
public, just my friends.
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