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Adin
C. Clark
Level Designer / Kismet Scripter
- Experience in level design, dynamic lighting, level
occlusion, and level pathing of first person game environments.
- Ability to design complex, creative levels with bullet
proof scripting.
- Adept in problem solving, game balance, and scenario
building.
- Skilled in scripting AI enemy and allied placement,
pathing, combat, and cover.
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Game Titles Worked On Currently at Monolith - Kirkland,
WA
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2003 - Present
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Project Origin (Sequel to F.E.A.R) Monolith - Kirkland,WA
- Level Design
- Gameplay
- Scripting
Rogue
Warrior: Bethesda Softworks Zombie - Seattle,WA
- Complex Kismet scripting
- Level Design: 5 single player scenarios, using Unreal 3.0
engine.
- AI placement, pathing and cover. Vehicle pathing.
- Objective scripting, level lighting, destructibles.
- Terrain sculpting / painting.
Combat: Task Force
121, Road to Berlin, Iwo Jima: Groove Games Zombie - Seattle,WA
- Scripted all 30 single player missions, AI placement, AI pathing,
cover nodes, events, gags, special effects, destructibles, objectives,
checkpoints, inventory, and bug fixing.
- Level Design: 9 single player scenarios using Unreal 2.5 engine.
- Level Design: 7 Multiplayer Maps (CTF, DM, TDM, LMS, TLMS, KOH,
TKOH).
Shadow
Ops Red Mercury: Atari Zombie - Seattle,WA
- Scripted single player missions, AI enemy and allied placement,
pathing, combat, cover, gags, special effects, objectives, helicopter
boss battle, and health and weapons pickups.
- Level Design: 2 Multiplayer Maps (CTF, DM, TDM, LMS, TLMS, KOH,
TKOH).
- Bug fixing and testing.
- Worked with localization team adapting foreign languages into
cinematics.
Futuristic
Car Combat Game: Microsoft - Bellevue,WA
- Designed concept drawings of level layouts, player paths, and
encounters.
- Created level terrain layouts, using a tile based level editor.
- Scripted dressings, model, and mob placement for game demo.
MOD
Level Designer and Online Game Administrator:
San Francisco, CA
- Released
levels Xroads, No Mans Land, Tundra, Legoisland, Geisthaus,
using Valve Hammer Editor for Day of Defeat, a Half-Life Mod.
- Game
server administrator for viciouspc.com - Vicious FF Game Server.
- Set
up PHP gaming forums, websites, and statistic tracking for online
game clans.
- Organized
"Battle for Omaha," an online game tournament for
viciouspc.com.
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Website Programmer and Designer
Aspen Media, San Francisco, CA
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1997 - 2001
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- Programmed
initial builds of 50+ websites using Dreamweaver, Photoshop,
HTML, JavaScript, PERL, DHTML, and ASP languages.
- Designed
and programmed GUIs, on-line games, and special effects using
JavaScript, DHTML, and Flash for many of the websites that Aspen
Media produced.
- Developed
and maintained websites, built promotions created PERL forms,
and updated content hourly for Bay Area radio stations: KFOG,
KSAN, TICKET, KNBR, KDFC, and The BONE.
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Video Production Consultant
Dropshadow Productions, Denver, CO
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1995 - 1997
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- Set
up lighting, operated cameras, and controlled parabolic microphones
for various events organized by ESPN, TCI, American Heart Society,
and Remax TV.
- Operated
teleprompters and scan converters for television shows: Remax
TV, HBO’s Comic Relief, Home Computing, Hottopix, You Inc.,
and Now You Know.
- Served
as grip for Denver Nuggets, HBO’s Inside the NFL, Fox Sports’
Avalanche Stanley CUP, CU Buffs Football, and Colorado Rapids
Soccer.
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Multi-Media Production and Computer Support
CreatiVision Golden, CO
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1993 - 1995
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- Produced
graphics and kiosks for Jones Intercable, U.S.West, University
College, Jones Educational Network, STV Software Television,
and 10 Nanoseconds of Fame.
- Operated
cameras, teleprompter, and scan converters for television shows,
including New Media News, Computer Kids News, Multimedia Gulch,
Digital Gurus, and Future Tech.
- Programmed
multiple databases using FileMaker Pro to track video clips,
software, sound clips, photo archives, tape logs, and contact
information.
SOFTWARE
Unreal Ed, 2.0-3.0 including Kismet scripting, Valve
Hammer Editor, BattleCraft, Age of Empires scenario builder, Star
Craft Editor, Photoshop, Illustrator, Image Ready, 3D Studio Max,
Bryce, Terragen, Poser, Sound Forge, Adobe Premier, Fraps.
RECENT GAMES (Played)
Lego STARWARS 2, Gears
of War, Ghost Recon Advanced War fighter, Company of Heroes, Brother
in Arms, Fear, Call of Duty 2, Day of Defeat Source, Counter Strike
Source, GTA-San Andreas, Half-Life 2.
EDUCATION
AS Commercial Art,
Mesa State College, CO.
On-Job Training,
Aspen Media.
Flash Class,
San Francisco State Extension.
On-Job Training,
Zombie Inc.
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