Last Updated 1/5/2007
Resume

Adin C. Clark

Seattle, Washington

Email: adinclark@adinclark.com


Level Designer / Kismet Scripter

  • Experience in level design, dynamic lighting, level occlusion, and level pathing of first person game environments.
  • Ability to design complex, creative levels with bullet proof scripting.
  • Adept in problem solving, game balance, and scenario building.
  • Skilled in scripting AI enemy and allied placement, pathing, combat, and cover.

Game Titles Worked On Currently at Monolith - Kirkland, WA

2003 - Present

Project Origin (Sequel to F.E.A.R) Monolith - Kirkland,WA

  • Level Design
  • Gameplay
  • Scripting
Rogue Warrior: Bethesda Softworks Zombie - Seattle,WA
  • Complex Kismet scripting
  • Level Design: 5 single player scenarios, using Unreal 3.0 engine.
  • AI placement, pathing and cover. Vehicle pathing.
  • Objective scripting, level lighting, destructibles.
  • Terrain sculpting / painting.

Combat: Task Force 121, Road to Berlin, Iwo Jima: Groove Games Zombie - Seattle,WA

  • Scripted all 30 single player missions, AI placement, AI pathing, cover nodes, events, gags, special effects, destructibles, objectives, checkpoints, inventory, and bug fixing.
  • Level Design: 9 single player scenarios using Unreal 2.5 engine.
  • Level Design: 7 Multiplayer Maps (CTF, DM, TDM, LMS, TLMS, KOH, TKOH).

Shadow Ops Red Mercury: Atari Zombie - Seattle,WA

  • Scripted single player missions, AI enemy and allied placement, pathing, combat, cover, gags, special effects, objectives, helicopter boss battle, and health and weapons pickups.
  • Level Design: 2 Multiplayer Maps (CTF, DM, TDM, LMS, TLMS, KOH, TKOH).
  • Bug fixing and testing.
  • Worked with localization team adapting foreign languages into cinematics.

 Futuristic Car Combat Game: Microsoft - Bellevue,WA

  • Designed concept drawings of level layouts, player paths, and encounters.
  • Created level terrain layouts, using a tile based level editor.
  • Scripted dressings, model, and mob placement for game demo.
MOD Level Designer and Online Game Administrator: San Francisco, CA
  • Released levels Xroads, No Mans Land, Tundra, Legoisland, Geisthaus, using Valve Hammer Editor for Day of Defeat, a Half-Life Mod.
  • Game server administrator for viciouspc.com - Vicious FF Game Server.
  • Set up PHP gaming forums, websites, and statistic tracking for online game clans.
  • Organized "Battle for Omaha," an online game tournament for viciouspc.com.

Website Programmer and Designer   
Aspen Media, San Francisco, CA

1997 - 2001


  • Programmed initial builds of 50+ websites using Dreamweaver, Photoshop, HTML, JavaScript, PERL, DHTML, and ASP languages.
  • Designed and programmed GUIs, on-line games, and special effects using JavaScript, DHTML, and Flash for many of the websites that Aspen Media produced.
  • Developed and maintained websites, built promotions created PERL forms, and updated content hourly for Bay Area radio stations: KFOG, KSAN, TICKET, KNBR, KDFC, and The BONE.  

Video Production Consultant  
Dropshadow Productions, Denver, CO

1995 - 1997


  • Set up lighting, operated cameras, and controlled parabolic microphones for various events organized by ESPN, TCI, American Heart Society, and Remax TV.
  • Operated teleprompters and scan converters for television shows: Remax TV, HBO’s Comic Relief, Home Computing, Hottopix, You Inc., and Now You Know.
  • Served as grip for Denver Nuggets, HBO’s Inside the NFL, Fox Sports’ Avalanche Stanley CUP, CU Buffs Football, and Colorado Rapids Soccer.

Multi-Media Production and Computer Support
CreatiVision Golden, CO

1993 - 1995


  • Produced graphics and kiosks for Jones Intercable, U.S.West, University College, Jones Educational Network, STV Software Television, and 10 Nanoseconds of Fame.
  • Operated cameras, teleprompter, and scan converters for television shows, including New Media News, Computer Kids News, Multimedia Gulch, Digital Gurus, and Future Tech.
  • Programmed multiple databases using FileMaker Pro to track video clips, software, sound clips, photo archives, tape logs, and contact information.

SOFTWARE

Unreal Ed, 2.0-3.0 including Kismet scripting, Valve Hammer Editor, BattleCraft, Age of Empires scenario builder, Star Craft Editor, Photoshop, Illustrator, Image Ready, 3D Studio Max, Bryce, Terragen, Poser, Sound Forge, Adobe Premier, Fraps.

RECENT GAMES (Played)

Lego STARWARS 2, Gears of War, Ghost Recon Advanced War fighter, Company of Heroes, Brother in Arms, Fear, Call of Duty 2, Day of Defeat Source, Counter Strike Source, GTA-San Andreas, Half-Life 2.

EDUCATION

AS Commercial Art, Mesa State College, CO.
On-Job Training, Aspen Media.
Flash Class, San Francisco State Extension.
On-Job Training, Zombie Inc.

 


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